The armies of the Thousand Deaths
19500 orcs
18500 goblins (a note: Goblins are the engineers of Kilomor's city (Int 18). Thus, Kilomor uses kobolds to attack places where his other armies can't fit.)
14000 trolls
14750 hobgoblins
11500 ogres (2-headed; 5+2 HD and +2 on surprise rolls)
9750 ogre mages (2-headed; 6+3 HD and +3 on surprise rolls)
16000 gnolls
13500 flinds
20 red abishai and 1 pit fiend (revered by Kilomor and subjects; referred to as �Daemons' and �Daemonlord' (names: Abishai: Deeor, Atruui, Muuhyuppi, Minjurt, Aleato, Gukyr, Yturrt, Kuiyly, Bavuj, Sweqm, Xudlug, Darknis, Isst, Buddu, Ferrtuyl, Yoreutr, Ieyes, Nuit'ra, Judraap, Juytutewurld. Pit fiend: Teleono)
30 age category 8 red dragons
Morsilvanus, an age category 11 legendary (Elder) (Dungeon Master Option: High-level campaigns p. 61-67) shadow dragon
S: 25 D: 15 Co: 24 I: 21 W: 20 Ch: 19 Hp: 341 AC: hit only on rolls of 20s. THAC0: -11
MV: 25 Fl 42 (enhanced movement) Jp 4 Size: 84' 6" Powers: Crush (5d8) Enhanced melee damage (+3/die), Enhanced Movement, Regeneration (2/round) Physical Invulnerability (+2 or better weapon to hit) Alignment: Special. Acts Lawful good towards Kilomar, Lawful Neutral to all other humanoids and Chaotic evil towards everything else, except baatezu, when he acts Lawful evil.
A note: Morsilvanus has killed many planar creatures, among them tanar'ri (including balors), aasimon (including solars), eladrin (including tulani), gehreleths (including shators), yugoloths (including ultroloths), guardinals (including leonals), and rilmani (including aurumach), so he has fallen into disfavor with many beings and powers. (Stories tell of aasimon and tanar'ri actually working in tandem to slay Morsilvanus. Upon their defeat, however, they destroyed each other.) Thus, if your PCs are on a quest to defeat The Thousand Deaths or Morsilvanus, there's a chance that they might send aid (the near-omnipotent Morsilvanus won't care one way or another about this, however.)
15750 half-ogres
13000 ogrillons (1300 ogrish)
17500 orogs
17000 neo-orogs (830 black, 820 red)
90000 odonti orcs (among the other goblinoid commoners of Kilomor's city)
7000 alaghis
16500 bugbears
12600 troglodytes
21000 kobolds (as they are his only underground forces -and ONLY used for that purpose- except urds)
12000 urds
340 marrashi (most used to defend his fortress - each one has two taklif arrows)
3 translator mediators
13 Witchlight marauders (Heart of the Enemy)
11500 scro, spacefaring orcs (Heart of the enemy)
Other:
90 goblin zeppelins
390 giant turtles (equal to zaratans except much much smaller and less HD)
290 light catapults
190 medium catapults
90 heavy catapults
105 bores
290 light ballistas
190 medium ballistas
90 heavy ballistas
290 light bombards
190 medium bombards
90 heavy bombards
105 battering rams
25 trebuchets
50 molten lead cauldrons
50 boiling oil cauldrons
70 Greek fire projectors
350 �disposable' ram catchers (what the sappers will do is catch the ram, then pour a type of kerosene down, then lighting it on fire [lighting the ram on fire too])
180 juggernauts
8500 worg wolves
1800 nightmares
950 knarrs (note: all ships have 4 years' worth of good food.)
700 great galleys (with bombards and ballistas)
400 galleons (with bombards, ballistas, and catapults)
550 drakkars
780 long ships
The size of Kilomor's city (nation is a better word) is overwhelming: 35 million goblinoids occupy it, including the armies and such. The city itself exists on a huge island, with the city itself at the base of a dead volcano, Kilomor's pure onyx palace built about 7 miles up the volcano, and finally the dragon's nests (Morsilvanus tends to take up alot of space).